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  • The EPIC (Exoskeleton and Prosthesis Intelligent Controls) Lab research areas include automation & mechatronics and bioengineering with a focus on the control of powered robotic prostheses and exoskeletons to assist human movement. We implement biological signal processing, intent recognition, and control systems based on EMG and mechanical sensors to improve human-machine capabilities....

  • Develop creative robots that can listen to, play, and improvise music.

  • To produce novel, creative media about recent scientific discoveries and engineering innovations. These include but are not limited to: interactive museum-style exhibitions, online articles and videos, and festival exhibits. Specifically, the team will create one exhibit or demo per semester, and each team member will publish bi-weekly in the online science magazine Charged. ...

  • To design digital hardware which is highly resistant to: (i) reverse engineering and (ii) attack by malicious hardware insertions (hardware Trojans).  

  • To develop smart city infrastructure health and safety condition monitoring, assessment, and diagnosis with the use of emerging sensor technologies (e.g. smart phones, 2D imaging, 3D laser scanning, 3D LiDAR, 3D printing, UAV, GPS, Telematics, CV/AV, etc.) with machine learning, computer vision, artificial intelligence, pattern recognition, signal processing, multi-source/scale/frequency...

  • To study soft, biocompatible materials to design low-profile, unobtrusive wearable and implantable electronics for advancing human healthcare and wellness.

  • Development of an intelligent system to manage and maintain makerspaces.

  • The built environment plays a fundamental role in hour daily life. It impacts our health, performance, stress levels, social relations, and even the contagion of COVID-19. This project explores expanding the Building Performance Analytics towards a dynamic spatiotemporal framework, studying the characteristics of spaces combined with human activities and organizational processes that...

  • Create, fabricate, and flight test unmanned air vehicles intended for a special purpose or technology demonstration.

  • This team turns an athlete’s movements into measurements; their form into figures; and their strides into strategies. We store, analyze and effectively deliver the performance data of GT athletes to the players, trainers and coaches who use it to turn work into wins. ...

  • Research, design and deploy smartphone apps/games, websites, databases, wireless networks, and sensor networks to gather, process, and deliver game and venue information to football fans in the stadium on game days.

  • Energy has become one of the world's biggest engineering challenges. Current carbon-based energy supply faces conventional reserves depletion and climatic hurdles. The goal of this project is to address enhanced subsurface energy recovery and associated environmental mitigation from a geoengineering perspective. The team will study fundamental hydro-thermo-chemo-bio-mechanical properties of...

  • The Student Cluster Competition team will focus on putting together a proposal each Spring to compete in Supercomputing’s “Student Cluster Competition”. This competition brings togethers teams from around the world to complete a series of challenges related to high-performance computing within a set time limit and power budget...

  • To develop human guided robotic technologies that enhance/facilitate the work at construction sites. The goal is to design semi-autonomous robots that construction workers could control to execute the initial construction phases of a building, such as digging (earth-forming) and foundation construction. By exploring and integrating technologies such as embedded computing for automation,...

  • Electronic sports, known as esports, are experiencing a meteoric rise in popularity thanks in large part to technological advances in network connectivity, game engines, online streaming platforms, and novel fan experience engagements. Over 300 million fans have streamed more than 300 million hours on the Twitch platform alone, and global viewership is now expected to exceed 400 million....

  • To create a collective of autonomous robots capable of physically collaborating on tasks such as: moving objects; constructing structures; playing sports; assisting human participants. The robot collective should operate autonomously with minimal intervention for long periods and learn from their operation and interactions over time.

  • The goal of the VoterTech team is to investigate factors that affect voter turnout among college students and developing technologies to facilitate: • Voter registration • Transportation to the Polls on Election Day or for Early Voting (via ride sharing) • Early and Absentee voting • Reporting of Voting Irregularities

  • This concept builds on a broader notion of psychological resilience or positive adaptation to adverse situations.

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