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  • For students to learn the theory and gain the skills necessary to fabricate next-generation batteries for EVs, spacecraft, and Smart Cities infrastructure.

  • Will return Fall 2023 ...

  • Develop, evaluate and deploy health analytics applications that can help doctors and patients to make better and healthy decisions.

  • We are comprised of several teams, made up of both undergraduate and graduate students, all working on different projects to solve global development issues. These solutions include: economic technologies for rural farmers, nutrition and farming engineering, vulnerability analyses, and accessible healthcare technology. We value human-centered design and co-creating with communities to ensure...

  • To enhance spectrum utilization, enable improved use of smart devices (smartphones, tablets), and create intelligent mechanisms for debugging, monitoring, policing and enhancing all types of wireless communications through the use of software defined radio techniques, machine learning, and a cognitive systems architecture.

  • NASA, Georgia Tech, and GTRI are developing energy technologies to support future missions to Mars. The VIP M.A.R.S. Team will research, develop, and test renewable energy systems in collaboration with scientists and engineers at NASA’s Kennedy Space Center in Florida. The Moon and Mars offer difficult challenges to NASA’s ambitious plan for exploration, including acquisition of reliable and...

  • Modern electronic devices are powerful but uninspiring; they are ubiquitous but ephemeral. We will design and fabricate devices for music production, gaming, and computing sparked by real-world designs from the past as well as fictional formulations of imagined futures. The black-and-white, utilitarian minimalism of modern laptops and cell phones that blight the aisles of Best Buy with boredom...

  • To produce novel, creative media about recent scientific discoveries and engineering innovations. These include but are not limited to: interactive museum-style exhibitions, online articles and videos, and festival exhibits. Specifically, the team will create one exhibit or demo per semester, and each team member will publish bi-weekly in the online science magazine Charged. ...

  • Research, design and deploy smartphone apps/games, websites, databases, wireless networks, and sensor networks to gather, process, and deliver game and venue information to football fans in the stadium on game days.

  • Electronic sports, known as esports, are experiencing a meteoric rise in popularity thanks in large part to technological advances in network connectivity, game engines, online streaming platforms, and novel fan experience engagements. Over 300 million fans have streamed more than 300 million hours on the Twitch platform alone, and global viewership is now expected to exceed 400 million....