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  • For students to learn the theory and gain the skills necessary to fabricate next-generation batteries for EVs, spacecraft, and Smart Cities infrastructure.

  • Although dialectology is an established field in linguistics, an interdisciplinary research on dialect drawing on cultural studies, media studies, literary theories, history, and other fields is just emerging. To facilitate scholarly research and teaching, our team aims to build a digital resource center of the interdisciplinary research on fangyan media, the media productions...

  • Use design thinking and design behaviors in a team environment to: A: understand campus and community issues using an empathetic approach, B: engage with campus and external community members using a rapid prototyping methodology, and  C: implement change and design interventions that contribute to positive outcomes that create a novel world.

  • Will return Fall 2022 ...

  • At Georgia Tech, we live in an incubator for problem solving, scientific inquiry, and technological innovation, but the public at large is surprisingly ignorant about the STEM disciplines. We will build the Georgia Tech Mobile STEM Laboratory - a sustainable and continually growing infrastructure we’ll use to measurably impact this ignorance regionally and nationally. Ultimately, we’ll have...

  • ** Previous experience with this team is required **

  • Develop, evaluate and deploy health analytics applications that can help doctors and patients to make better and healthy decisions.

  • To improve health outcomes, nutrition, and general living conditions in developing nations and resource-limited environments through a variety of key technologies. These solutions include: sensors for sanitation in challenging environments, improving access to...

  • To enhance spectrum utilization, enable improved use of smart devices (smartphones, tablets), and create intelligent mechanisms for debugging, monitoring, policing and enhancing all types of wireless communications through the use of software defined radio techniques, machine learning, and a cognitive systems architecture.

  • With an approval from the Georgia Tech IRB, we are in the process of building and transcribing a corpus of recorded audio interviews with Georgia Tech students. (So far, we have recorded and transcribed 25 interviews, but we aim for over 100 to get enough data for each of the different demographic and political affiliations that interest us.)  We use phonetic software to measure the...

  • NASA, Georgia Tech, and GTRI are developing energy technologies to support future missions to Mars. The VIP M.A.R.S. Team will research, develop, and test renewable energy systems in collaboration with scientists and engineers at NASA’s Kennedy Space Center in Florida. The Moon and Mars offer difficult challenges to NASA’s ambitious plan for exploration, including acquisition of reliable and...

  • Modern electronic devices are powerful but uninspiring; they are ubiquitous but ephemeral. We will design and fabricate devices for music production, gaming, and computing sparked by real-world designs from the past as well as fictional formulations of imagined futures. The black-and-white, utilitarian minimalism of modern laptops and cell phones that blight the aisles of Best Buy with boredom...

  • To produce novel, creative media about recent scientific discoveries and engineering innovations. These include but are not limited to: interactive museum-style exhibitions, online articles and videos, and festival exhibits. Specifically, the team will create one exhibit or demo per semester, and each team member will publish bi-weekly in the online science magazine Charged. ...

  • Research, design and deploy smartphone apps/games, websites, databases, wireless networks, and sensor networks to gather, process, and deliver game and venue information to football fans in the stadium on game days.

  • Electronic sports, known as esports, are experiencing a meteoric rise in popularity thanks in large part to technological advances in network connectivity, game engines, online streaming platforms, and novel fan experience engagements. Over 300 million fans have streamed more than 300 million hours on the Twitch platform alone, and global viewership is now expected to exceed 400 million....