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  • The ACT (Autonomous and Connected Transportation) Lab is focused on understanding the interactions between drivers/travelers, emerging vehicular technologies, and novel infrastructure designs. To this aim, a high-fidelity full-cab driving simulator is employed for data collection. Based on the data collected in the simulated environment, as well as data from other sources, the research team ...

  • This project brings together histories and concepts of visual culture and image making with explorations of technology and artificial intelligence. We are an artist and AI researcher exploring approaches to applying machine learning to create artistic images. Our team is analyzing the application of machine learning to the creative act of image making. Working collaboratively in the areas of...

  • This VIP takes as its main focus Georgia Tech’s new Living Building – the Kendeda Building for Innovative Sustainable Design – and its efforts to advance social equity as one of seven key performance areas in the Living Building Challenge. This VIP also explores equity and resilience in sustainability projects on Georgia Tech’s campus...

  • This project will no longer accept new students as it will conclude Fall 2023 ...

  • Use design thinking and design behaviors in a team environment to: A: understand campus and community issues using an empathetic approach, B: engage with campus and external community members using a rapid prototyping methodology, and  C: implement change and design interventions that contribute to positive outcomes that create a novel world.

  • As the U.S. population ages, chronic diseases have become more prevalent. This has important implications for society in terms of healthcare costs and quality of life. One such chronic disease is diabetes, which is characterized by elevated levels of blood sugar.  Diabetes exhibits...

  • This is a 50-minute weekly seminar group that is run like a Japanese “zemi,” or graduate seminar. Students produce a research project or creative project on a topic related to East Asian media, broadly defined. This could be a translation of a Chinese short story, an analysis of Japanese films, a short documentary on social movements in Okinawa, etc. Transnational, comparative, and...

  • 2022 French Arts and Media VIP focuses on the French novel and musical Les Miserables by Victor Hugo. ...

  • The first goal of the project is to curate the large volumes of data collected by higher education institutions. The team will then develop dashboards and other tools that enable users and decision makers to analyze, understand, and act on...

  • To improve health outcomes, nutrition, and general living conditions in developing nations and resource-limited environments through a variety of key technologies. These solutions include: sensors for sanitation in challenging environments, improving access to...

  • To develop and implement new approaches with cognitive reasoning modules and advanced data and knowledge visualization to enhance the experience and usefulness of crowdsourced problem-solving.

  • With an approval from the Georgia Tech IRB, we are in the process of building and transcribing a corpus of recorded audio interviews with Georgia Tech students. (So far, we have recorded and transcribed 25 interviews, but we aim for over 100 to get enough data for each of the different demographic and political affiliations that interest us.)  We use phonetic software to measure the...

  • The 2020 Great American Outdoors Act allocates over $9 billion to support a backlog of National Park Service projects, equity outreach programs, and infrastructure needs. This VIP seeks to establish a Public Innovation Center where GT students collaborate with Atlanta based NPS staff to bring innovate research methodologies and practices to our state and federal agencies while helping build...

  • The United Nation Sustainable Development Goals (SDGs) aim to promote peace, end poverty, and protect the planet. Building resilient Infrastructure, promoting inclusive and sustainable Industrialization, and fostering Innovation are the themes for UN SDG9. The UN SDG16 promotes peaceful and inclusive societies for sustainable development, and building inclusive institutions at all levels....

  • Modern electronic devices are powerful but uninspiring; they are ubiquitous but ephemeral. We will design and fabricate devices for music production, gaming, and computing sparked by real-world designs from the past as well as fictional formulations of imagined futures. The black-and-white, utilitarian minimalism of modern laptops and cell phones that blight the aisles of Best Buy with boredom...

  • Develop creative robots that can listen to, play, and improvise music.

  • To produce novel, creative media about recent scientific discoveries and engineering innovations. These include but are not limited to: interactive museum-style exhibitions, online articles and videos, and festival exhibits. Specifically, the team will create one exhibit or demo per semester, and each team member will publish bi-weekly in the online science magazine Charged. ...

  • Development of an intelligent system to manage and maintain makerspaces.

  • Electronic sports, known as esports, are experiencing a meteoric rise in popularity thanks in large part to technological advances in network connectivity, game engines, online streaming platforms, and novel fan experience engagements. Over 300 million fans have streamed more than 300 million hours on the Twitch platform alone, and global viewership is now expected to exceed 400 million....

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