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  • AccessCORPS will train students (and others) to systematically assess the accessibility of GT course materials, to determine any barriers a student with an impairment or disability or other challenge may face when taking the course. The AccessCORPS team members will then work with the course instructor(s) to reduce access barriers in the materials and other aspects of the course, while also...

  • Will return Fall 2023 ...

  • The first goal of the project is to curate the large volumes of data collected by higher education institutions. The team will then develop dashboards and other tools that enable users and decision makers to analyze, understand, and act on that data.   

  • The goal of this course is to explore the intersections of health, storytelling, and visual communication. Collaborative projects might include comics, exhibitions, apps, and other creative projects meant to help make medical information more accessible and appealing to broad audiences. We will work with hospitals, clinics, and other medical professionals as partners.

  • We are comprised of several teams, made up of both undergraduate and graduate students, all working on different projects to solve global development issues. These solutions include: economic technologies for rural farmers, nutrition and farming engineering, vulnerability analyses, and accessible healthcare technology. We value human-centered design and co-creating with communities to ensure...

  • This project helps students develop skills in human subjects research, sociolinguistic theory, phonetic measurements, statistics, data science, and academic literacy. Turning to its overall goals, this VIP offers data to understand English as spoken by diverse populations in Georgia.  We produce academic articles and presentations about regional and ethnic language variation; change...

  • To build airborne observation platforms equipped with cameras and electromagnetic sensors, to observe lightning and other electrical activity in the atmosphere from high altitude (100,000 ft).

  • To discover physical principles of how animals move in complex, challenging environments. Use tools from physics, neuroscience, biomechanics, and robotics to extract mechanism of how animal and engineered systems move, especially with respect to stability, agility, and robustness.

  • Modern electronic devices are powerful but uninspiring; they are ubiquitous but ephemeral. We will design and fabricate devices for music production, gaming, and computing sparked by real-world designs from the past as well as fictional formulations of imagined futures. The black-and-white, utilitarian minimalism of modern laptops and cell phones that blight the aisles of Best Buy with boredom...

  • To produce novel, creative media about recent scientific discoveries and engineering innovations. These include but are not limited to: interactive museum-style exhibitions, online articles and videos, and festival exhibits. Specifically, the team will create one exhibit or demo per semester, and each team member will publish bi-weekly in the online science magazine Charged. ...

  • Megaregions – networks of metropolitan centers linked by proximity, populations, economic interactions, topography and land use patterns, and integration of infrastructure and environmental systems – have become hubs of economic production, magnets for human capital, and incubators of innovation. With their considerable resources, it is conceivable that megaregions could serve as platforms...

  • Electronic sports, known as esports, are experiencing a meteoric rise in popularity thanks in large part to technological advances in network connectivity, game engines, online streaming platforms, and novel fan experience engagements. Over 300 million fans have streamed more than 300 million hours on the Twitch platform alone, and global viewership is now expected to exceed 400 million....

  • This concept builds on a broader notion of psychological resilience or positive adaptation to adverse situations.