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  • The ACT (Autonomous and Connected Transportation) Lab is focused on understanding the interactions between drivers/travelers, emerging vehicular technologies, and novel infrastructure designs. To this aim, a high-fidelity full-cab driving simulator is employed for data collection. Based on the data collected in the simulated environment, as well as data from other sources, the research team ...

  • To develop a system that will be able to drive like an expert human driver. In order to achieve this, we will initially monitor the driving styles of several drivers using a high-fidelity driving simulator. Based on the measurements, we will be able to classify drivers according to their skill using graphical inference models. We will then develop suitable models for drivers’ actions and...

  • This VIP takes as its main focus Georgia Tech’s new Living Building – the Kendeda Building for Innovative Sustainable Design – and its efforts to advance social equity as a key part of building and operating a sustainable building. Within the Living Building Challenge (LBC), we focus on improving - and re-defining - the

  • Although dialectology is an established field in linguistics, an interdisciplinary research on dialect drawing on cultural studies, media studies, literary theories, history, and other fields is just emerging. To facilitate scholarly research and teaching, our team aims to build a digital resource center of the interdisciplinary research on fangyan media, the media productions...

  • Use design thinking and design behaviors in a team environment to: A: understand campus and community issues using an empathetic approach, B: engage with campus and external community members using a rapid prototyping methodology, and  C: implement change and design interventions that contribute to positive outcomes that create a novel world.

  • As the U.S. population ages, chronic diseases have become more prevalent. This has important implications for society in terms of healthcare costs and quality of life. One such chronic disease is diabetes, which is characterized by elevated levels of blood sugar.  Diabetes exhibits...

  • Will return Fall 2022 ...

  • At Georgia Tech, we live in an incubator for problem solving, scientific inquiry, and technological innovation, but the public at large is surprisingly ignorant about the STEM disciplines. We will build the Georgia Tech Mobile STEM Laboratory - a sustainable and continually growing infrastructure we’ll use to measurably impact this ignorance regionally and nationally. Ultimately, we’ll have...

  • The first goal of the project is to curate the large volumes of data collected by higher education institutions. The team will then develop dashboards and other tools that enable users and decision makers to analyze, understand, and act on...

  • To improve health outcomes, nutrition, and general living conditions in developing nations and resource-limited environments through a variety of key technologies. These solutions include: sensors for sanitation in challenging environments, improving access to...

  • Creation and analysis of a repository of humor collected via crowdsourcing and social network integration.

  • To develop and implement new approaches with cognitive reasoning modules and advanced data and knowledge visualization to enhance the experience and usefulness of crowdsourced problem-solving.

  • With an approval from the Georgia Tech IRB, we are in the process of building and transcribing a corpus of recorded audio interviews with Georgia Tech students. (So far, we have recorded and transcribed 25 interviews, but we aim for over 100 to get enough data for each of the different demographic and political affiliations that interest us.)  We use phonetic software to measure the...

  • To discover physical principles of how animals move in complex, challenging environments. Use tools from physics, neuroscience, biomechanics, and robotics to extract mechanism of how animal and engineered systems move, especially with respect to stability, agility, and robustness.

  • Modern electronic devices are powerful but uninspiring; they are ubiquitous but ephemeral. We will design and fabricate devices for music production, gaming, and computing sparked by real-world designs from the past as well as fictional formulations of imagined futures. The black-and-white, utilitarian minimalism of modern laptops and cell phones that blight the aisles of Best Buy with boredom...

  • To produce novel, creative media about recent scientific discoveries and engineering innovations. These include but are not limited to: interactive museum-style exhibitions, online articles and videos, and festival exhibits. Specifically, the team will create one exhibit or demo per semester, and each team member will publish bi-weekly in the online science magazine Charged. ...

  • The built environment plays a fundamental role in hour daily life. It impacts our health, performance, stress levels, social relations, and even the contagion of COVID-19. This project explores expanding the Building Performance Analytics towards a dynamic spatiotemporal framework, studying the characteristics of spaces combined with human activities and organizational processes that...

  • Electronic sports, known as esports, are experiencing a meteoric rise in popularity thanks in large part to technological advances in network connectivity, game engines, online streaming platforms, and novel fan experience engagements. Over 300 million fans have streamed more than 300 million hours on the Twitch platform alone, and global viewership is now expected to exceed 400 million....

  • The goal of the VoterTech team is to investigate factors that affect voter turnout among college students and developing technologies to facilitate: • Voter registration • Transportation to the Polls on Election Day or for Early Voting (via ride sharing) • Early and Absentee voting • Reporting of Voting Irregularities

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