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  • AccessCORPS will train students (and others) to systematically assess the accessibility of GT course materials, to determine any barriers a student with an impairment or disability or other challenge may face when taking the course. The AccessCORPS team members will then work with the course instructor(s) to reduce access barriers in the materials and other aspects of the course, while also...

  • The ACT (Autonomous and Connected Transportation) Lab is focused on understanding the interactions between drivers/travelers, emerging vehicular technologies, and novel infrastructure designs. To this aim, a high-fidelity full-cab driving simulator is employed for data collection. Based on the data collected in the simulated environment, as well as data from other sources, the research team ...

  • This project brings together histories and concepts of visual culture and image making with explorations of technology and artificial intelligence. We are an artist and AI researcher exploring approaches to applying machine learning to create artistic images. Our team is analyzing the application of machine learning to the creative act of image making. Working collaboratively in the areas of...

  • The Bits of Good VIP team is closely linked to the Bits of Good student organization. In order to participate in the VIP, you will need to be a member of the BoG student organization, as this is where teams, roles, and training will take place. As a member of VIP, you will have some additional responsibilities to support the assignment of individual grades for the VIP. These may include:...

  • This VIP takes as its main focus Georgia Tech’s new Living Building – the Kendeda Building for Innovative Sustainable Design – and its efforts to advance social equity as one of seven key performance areas in the Living Building Challenge. This VIP also explores equity and resilience in sustainability projects on Georgia Tech’s campus...

  • This project will no longer accept new students as it will conclude Fall 2023 ...

  • Use design thinking and design behaviors in a team environment to: A: understand campus and community issues using an empathetic approach, B: engage with campus and external community members using a rapid prototyping methodology, and  C: implement change and design interventions that contribute to positive outcomes that create a novel world.

  • As the U.S. population ages, chronic diseases have become more prevalent. This has important implications for society in terms of healthcare costs and quality of life. One such chronic disease is diabetes, which is characterized by elevated levels of blood sugar.  Diabetes exhibits...

  • This is a 50-minute weekly seminar group that is run like a Japanese “zemi,” or graduate seminar. Students produce a research project or creative project on a topic related to East Asian media, broadly defined. This could be a translation of a Chinese short story, an analysis of Japanese films, a short documentary on social movements in Okinawa, etc. Transnational, comparative, and...

  • Think outside traditional modes of communication and documentation to create radical experiences of empathy, an important component to success in personal and professional settings.  The team will employ immersive technologies, such as Augmented Reality, Virtual Reality, and mobile apps, which allow users to quite literally step into another person’s shoes, to see the...

  • 2022 French Arts and Media VIP focuses on the French novel and musical Les Miserables by Victor Hugo. ...

  • There is a need for the development of new techniques to aide in the conservation of wildlife to prevent extinction and the decrease of biodiversity. Examples of such techniques include the use of drones to mitigate rhino poaching or low-cost equipment that can deter elephants...

  • The first goal of the project is to curate the large volumes of data collected by higher education institutions. The team will then develop dashboards and other tools that enable users and decision makers to analyze, understand, and act on...

  • This VIP employs the sidekick model of global social entrepreneurship to leverage market forces to accomplish 3 critical objectives.  The first is to identify superhero local leaders in the global south who have a long track record of success in transforming their communities with social innovation.  The second is to inspire the world about these largely unknown change agents and...

  • The project is an ongoing project focused on designing a hip hop-based innovation archive of educational resources and online courses that is accessed/experienced in three ways: 1) a subscription-based portal of downloadable materials, online courses, and webinars that offer hip hop-based educational resources for use in secondary and post...

  • To improve health outcomes, nutrition, and general living conditions in developing nations and resource-limited environments through a variety of key technologies. These solutions include: sensors for sanitation in challenging environments, improving access to...

  • To develop and implement new approaches with cognitive reasoning modules and advanced data and knowledge visualization to enhance the experience and usefulness of crowdsourced problem-solving.

  • With an approval from the Georgia Tech IRB, we are in the process of building and transcribing a corpus of recorded audio interviews with Georgia Tech students. (So far, we have recorded and transcribed 25 interviews, but we aim for over 100 to get enough data for each of the different demographic and political affiliations that interest us.)  We use phonetic software to measure the...

  • The 2020 Great American Outdoors Act allocates over $9 billion to support a backlog of National Park Service projects, equity outreach programs, and infrastructure needs. This VIP seeks to establish a Public Innovation Center where GT students collaborate with Atlanta based NPS staff to bring innovate research methodologies and practices to our state and federal agencies while helping build...

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