For questions regarding your VIP team's operations this Fall, please see our VIP policy for Fall 2020 and Notes from instructors on delivery modes. For information on returning to campus, please visit GA Tech's Moving Foward page.

Teams

Results per page
Filter
  • This project, a collaboration between Mark Leibert (LMC) and Betty Whitaker (GTRI), brings together histories and concepts of visual culture and image making with explorations of technology and artificial intelligence. We are an artist and AI researcher exploring approaches to applying machine learning to create artistic images. Our team is analyzing the application of machine learning to...

  • Although dialectology is an established field in linguistics, an interdisciplinary research on dialect drawing on cultural studies, media studies, literary theories, history, and other fields is just emerging. To facilitate scholarly research and teaching, our team aims to build a digital resource center of the interdisciplinary research on fangyan media, the media productions...

  • The project will bring together students from diverse disciplinary backgrounds to work on a framework for community achiving projects. Depending on interests and aptitudes, students will be asked to develop relationships with local communities, design archives that prioritize the wants and needs of these communities, design and implement technical solutions that help communities discover and...

  • This is a bi-monthly seminar group that will be run like a Japanese “zemi,” or graduate seminar. Students will be asked to produce a research project or creative project on a topic related to East Asian media, broadly defined. This could be a translation of a Chinese short story, an analysis of Japanese films, a short documentary on social movements in Okinawa, etc. Transnational/comparative...

  • Think outside traditional modes of communication and documentation to create radical experiences of empathy, an important component to success in personal and professional settings.  The team will employ immersive technologies, such as Augmented Reality, Virtual Reality, and mobile apps, which allow users to quite literally step into another person’s shoes, to see the...

  • Students will be asked to produce a research project or creative project on a topic related to French Arts and Media, broadly defined. This could be a research article to be published in a scholary journal, a translation of a French short story or short essay, an analysis of French & Francophone films, a short documentary on social movements in France, etc. Transnational/comparative...

  • The project is an ongoing project focused on designing a hip hop-based innovation archive of educational resources and online courses that is accessed/experienced in three ways: 1) a subscription-based portal of downloadable materials, online courses, and webinars that offer hip hop-based educational resources for use in secondary and post...

  • Modern electronic devices are powerful but uninspiring; they are ubiquitous but ephemeral. We will design and fabricate devices for music production, gaming, and computing sparked by real-world designs from the past as well as fictional formulations of imagined futures. The black-and-white, utilitarian minimalism of modern laptops and cell phones that blight the aisles of Best Buy with boredom...

  • Develop creative robots that can listen to, play, and improvise music.

  • To produce novel, creative media about recent scientific discoveries and engineering innovations. These include but are not limited to: interactive museum-style exhibitions, online articles and videos, and festival exhibits. Specifically, the team will create one exhibit or demo per semester, and each team member will publish bi-weekly in the online science magazine Charged. ...

  • Development of an intelligent system to manage and maintain makerspaces.

  • Electronic sports, known as esports, are experiencing a meteoric rise in popularity thanks in large part to technological advances in network connectivity, game engines, online streaming platforms, and novel fan experience engagements. Over 300 million fans have streamed more than 300 million hours on the Twitch platform alone, and global viewership is now expected to exceed 400 million....

  • This concept builds on a broader notion of psychological resilience or positive adaptation to adverse situations.