Goals
Electronic sports, known as esports, are experiencing a meteoric rise in popularity thanks in large part to technological advances in network connectivity, game engines, online streaming platforms, and novel fan experience engagements. Over 300 million fans have streamed more than 300 million hours on the Twitch platform alone, and global viewership is now expected to exceed 400 million. However, even with the rapid acceptance and legitimation of esports in popular culture, there are still many questions about the future of the esports user experience that can be answered through human-computer interactions, computer science/engineering, digital media, and sociological/cultural research. This VIP team works to understand the user experience of esports (e.g. fans, players, coaches, production teams, marketing) and develop tools that support all of these stakeholders.
Issues Involved or Addressed
Projects will include immersive technologies (e.g. augmented and virtual reality) to improve fan experience and aid in coaching, sensing and wearable technologies to support players’ physical and mental health, experimental technologies for live esports experiences, and novel information presentation techniques to expand interest, engagement, and diverse community participation in esports.
Methods and Technologies
Academic Majors of Interest
- Business›Accounting
- Business›Finance
- Business›General Management
- Business›Global Development
- Business›IT Management
- Business›Leadership and Organizational Change
- Business›Marketing
- Business›Operations and Supply Chain Management
- Business›Strategy and Innovation
- Computing›Algorithms, Combinatorics and Optimization
- Computing›Analytics
- Computing›Computational Media
- Computing›Computational Science and Engineering
- Computing›Computer Science
- Computing›Cybersecurity
- Computing›Human-Centered Computing
- Computing›Human-Computer Interaction
- Computing›OMSCS asynchronous, case-by-case
- Computing›OMSCS synchronous, case-by-case
- Design›Building Construction and Facility Management
- Design›City and Regional Planning
- Design›Geographic Information Science and Technology
- Design›Industrial Design
- Design›Music Technology
- Design›Urban Design
- Engineering›Aerospace Engineering
- Engineering›Applied Systems Engineering
- Engineering›Bioengineering
- Engineering›Bioinformatics
- Engineering›Biomedical Engineering
- Engineering›Chemical Engineering
- Engineering›Chemical and Biomolecular Engineering
- Engineering›Civil Engineering
- Engineering›Computer Engineering
- Engineering›Electrical Engineering
- Engineering›Environmental Engineering
- Engineering›Health Systems
- Engineering›Industrial Engineering
- Engineering›Machine Learning
- Engineering›Materials Science and Engineering
- Engineering›Mechanical Engineering
- Engineering›Medical Physics
- Engineering›Robotics
- Ivan Allen›Digital Media
- Ivan Allen›Economics
- Ivan Allen›Economics and International Affairs
- Ivan Allen›Global Economics and Modern Languages
- Ivan Allen›Global Media and Cultures
- Ivan Allen›History, Technology, and Society
- Ivan Allen›International Affairs
- Ivan Allen›International Affairs and Modern Languages
- Ivan Allen›International Affairs, Science, and Technology
- Other›Education
- Other›Entrepreneurship
- Other›Film and Media Studies
- Other›Music
- Physics
- Sciences›Applied Physics
- Sciences›Applied Physiology
- Sciences›Biochemistry
- Sciences›Biology
- Sciences›Chemistry
- Sciences›Earth and Atmospheric Sciences
- Sciences›Mathematics
- Sciences›Neuroscience
- Sciences›Physics
- Sciences›Psychology
- Sciences›Statistics
Preferred Interests and Preparation
Meeting Schedule & Location
Team Advisors
- Institute for People and Technology