Augmented Reality Experiences
METHODS & TECHNOLOGIES: Web technologies, computer vision and 3D sensing, client and server-side programming, responsive web applications, games, cultural heritage apps, user interface tools, 3D graphics, head-worn displays, projection displays, touch displays.
RESEARCH/DESIGN ISSUES: What are the user-interface, architectural, and software abstractions for cross-platform and multi-application augmented reality? How can multiple AR applications share one display effectively? What user interfaces can we use for AR applications on different platforms (from tablets to head-worn displays)? How can we support a diverse set of AR applications, from games to industrial applications to education and cultural heritage?
MEETING TIME: Tues, 12:00-12:50
ADVISORS: Jay Bolter (LMC), Maribeth Gandy (IMTC/IPaT).
PARTNERS & SPONSORS: GVU Center, Institute for People and Technology.
MAJORS, PREPARATION AND INTERESTS:
CmpE, CS, CM – Background/interest in mobile, augmented reality, networking, security of mobile and IoT, distributed web applications, games and interactive applications, graphics/computer vision/audio, visual design, cultural heritage, education.
EE, CmpE – Background/interest in computer vision, audio processing, networking.
CEE – Background/Interest in smart structures, instrumentation.
ID, Arch – Background/interest in spatial experiences and design, 3D environments.
CONTACT: Jay Bolter, firstname.lastname@example.org